Today I made the ladder which is after the vents to get to the top of the level. It was very simple and easy to model. I did the same pocedure of using the alpha maps to texture the render and than make it tilable.
This is the Maya screenshot for the image.
This is the photoshop final image which is going to be used and also tiled to the top. Although some of the detail was lost in the render so I am goign to find out how to render the ambient occulsion so it keeps a lot of the detail and it will also make the images look better.


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