Today a lot of progress was made from both artists and designers. James made a test platform today where we tested our animations and characters in the construct 2 engine. I started with my frames at 500x500 pixels and then reduced it to 200x200 which I don't know was a good thing to do or a bad thing. First improvement from yesterdays frame was that I made the shirt and trousers have a better look and feel to them by giving them the army texture which I don't know if it works with a cowboy.
Above is the first frame for the punch animation it is also the idle frame one. The army trousers are a texture from google which I used. There is still some refinements to make to make it look nice.
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This is the second frame for the punch it just basically brings out his arm. To make this frame I used the previous frame and erased the arm and drew it again, shaded and coloured it. Which did take some time.
Than I made a idle animation with simple arm and head movements.
This animation has very small movement in it. The legs,arms and head move slightly. It looks scratchy and needs retouching. I need to fix the third frames right arm and I need to give all the frames more movement on the second arm.
For the first week and first time at doing this I think it isn't bad but I'am still worried about how Ben and James can make all of this work.
Ram and Azam also made their first characters. Azams was very near to the pixel art style and Rams the furthest away because his frames were 700x700 pixels whereas mines is 200x200 and Azams 100x100 so we all need to decide on the same pixel count so it doesn't differ that much in game. This can be easily altered in photoshop.





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