Today we all sat down together and thought about our game at it's current status and we all came to a conclusion to change the idea of a fighter game because it is hard on both the artists and the designers. Because the sprites and animations have to be made for every character with atleast the basic animations which all 3 of us thought was too much. Also, for the designers to code combo's and lots of sprites, damage collision etc. Is too much.
So we started a new idea which James worked over the holidays on, this idea is very simple and we can surely achieve it maybe faster than we think. So we might extend our level if it is done fast enough. The idea is of a platform based game which has the lets the character walk around and pick-up powerups like jet-pack etc which can be used.
This is the very early design of the game, tomorrow or the day after I will label every part of the map with colours and text stating what every place is. The main scene for the game is a crashed spaceship which is in space. So we have to make vents, control room, storage space and some other level backgrounds and assets like the character and enemies.

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