Me, Azam and Ram sat down and created a list of animations which we need to create for each character. This way we know exactly how many frames we need to have to make the game look convincing.
Fighting Scenes Only
Number of Frames
6 Moving-
Side to side movement
4 Jump-
Jumping and landing
3 Hand hits-
Punching, fist
3 Leg hits-
Kicking
3 Block-
Defence
2 Take
Damage- When damage taken
9 Ultra
1- Major ability 1
9 Ultra
2- Major ability 2
9 Ultra
3- Major ability 3
3 Idle-
Still animation
6 KO-
Death animation
(Crouch) - Under Consideration
(Jump Kicks) - Under Consideration
(Jump Punches) - Under Consideration
Free-roam
Number of Frames
3 Each Each Direction Only Square
movement (Up, Down, Left and Right only)

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