Tuesday, 5 February 2013

Got some perspective !

Today we all sat down to figure out what we need to do and how we will do it. We figured out that to make the 2D animations work we need to create sprites, series of pictures. This would work in Construct 2 so we tested this by making a dummy character do a punch which than was exported as a JPEG (big mistake) following a manual on Construct 2's website we figured out how to put the animation in and how to also make it work while moving. But the white background with the image came as well which was a fail and to get rid of that we had to export it as a PNG. Overall we now know how to animate a 2D image and also how to place it in the engine. Now to make it work is not our job of course , James and Ben have to make all of this work.

Me, Azam and Ram sat down and created a list of animations which we need to create for each character. This way we know exactly how many frames we need to have to make the game look convincing.


Fighting Scenes Only


Number of Frames  
         
6                                              Moving- Side to side movement
4                                              Jump- Jumping and landing
3                                              Hand hits- Punching, fist
3                                              Leg hits- Kicking
3                                              Block- Defence   
2                                              Take Damage- When damage taken
9                                              Ultra 1- Major ability 1
9                                              Ultra 2- Major ability 2
9                                              Ultra 3- Major ability 3
3                                              Idle- Still animation
6                                              KO- Death animation
                                               
(Crouch) - Under Consideration                                 
(Jump Kicks) - Under Consideration                                             
(Jump Punches) - Under Consideration

Free-roam

Number of Frames

3          Each                             Each Direction Only Square movement (Up, Down, Left and Right only) 

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