Tuesday, 19 March 2013

The Engine Giving Problems!

There are some problems with the engine not playing some of the animations correctly and because it is near the end of the project. James and Ben need to quickly find the cause of the animations going messed up. We all want something good and playable at the end of the project.

Monday, 18 March 2013

A lot of animations done!

A lot of the animations are now done. I helped Ram get the animations and some of the objects which he done and just needed to be rendered and put in game. The pistol, jetpack, smg and jumping, running forward animations were also done today. All of these were put as a .PNG so all now James and Ben have to make them work. Azam has also completed his animations and made PNG's and are copied to James harddrive.

Friday, 15 March 2013

New Turret and Animations!


The turret is animated and it is on it's own layer which means it can fit anywhere on the level. It spins around from right to left and James said he can make it follow the player which will be very good. Azam modelled the turret for me. I animated it so the cover opens and the turret comes out, this can be used so if the player is not in range the animation can be played in reverse and the that would be awesome.


This is the map finished. It's PNG so the black cannot be seen in game. It looks very reasonable. Azam has made his boss level and Boss and he is working on making the animations. Ram has completed the hero character and he has also made a jump, run, jet-pack animations which are just needed to be put in game now.

Thursday, 14 March 2013

Engineer Type of place Done!


This is the engineer pipe work place for the map. I made this using the broken vent place in the map with adding some new pipes which gave it a new effect.


This is the final render it works really well with the rest of the map which is a great achivement.
Almost finished the whole map just need to add the floors and the collision for the game because this would be a flat single image.

Tuesday, 12 March 2013

New Corridor and Props Done!




This is the other corridor in the game which is just made using the other corridor with a new lighting system.

 This is how the final render looks like it gives a effect of light coming in from the roof.


This is on top of the corridor which I just made it was very quick and simple to make.


One problem with the render is that it is too bright compared to the rest of the places which I might have to rectify later on.



Monday, 11 March 2013

Control Room Done and Dusted!


This is the control room which I made using Ram's train models from the previous project. So we got the work done fast by using the models from the storage room and placing them correctly.
This is the render which is going to be used in the game. It looks very reasonable.

Friday, 8 March 2013

Corridor Done!


This is the corridor in maya it looked very nice and the detail is also very reasonable.

The above image is the image I used as a reference.


This is the corridor finished, I used the broken vents because it fits in the scene and the boxes which look like frames are supposed to be like vents. A little change to the map layout is allowed. The black lines are the floors which the lift will stop on. The corridor looks reasonable. A lot of the detail didn't come out in the render.

Thursday, 7 March 2013

Started the Corridor!


I started on working with the lower corridor. The ladder was integrated in the scene so it doesn't have any lighting issues and looks nice in game. I made some extrusions in the walls so it looks sci-fi I just hope that detail comes out in the render :).

Tuesday, 5 March 2013

Some small stuff!



This is a door, it looks weird but in the render it looks very reasonable. The triangle thing at the top of the door will indicate red or green light showing if the door is use-able or not.


This is the door in the game. It looks very good and I am pleased with it. 


I thought of making the staircases as well. Which James told me we can't have because it would make confuse the player with a top down view of the stairs so I decided to make new stairs after this one.


It looks very nice.


This is the new drop ladder. The walls are there to give it a better render.


This is the render it looks very good but it might not fit with the corridor which I need to start working on. 

Monday, 4 March 2013

Change To Art-style!



This is a wall for a lift that will operate in our game. It has to be activated so it can work. I made the background for the lift first because for the lift to be able to go up and down it has to be on a different layer.


We all thought about changing the game by adding a better art style. The ladder needs to be done again which I will fix very soon. Azam and Ram are working on our characters the enemies and the hero. Azam is also making the boss level which we will have after this level most likely. I like the new grey and white mixture in the level. It creates a very good scary type of feeling.


This is the lift I made for our game it will be on a different layer so it can be moved easily.

The lift just needs a little shadowing and it will look very nice.

Saturday, 2 March 2013

Broken Vent Done!

I made the broken vent using Maya and Photoshop within no time because it's so fast using Maya and just retouching using Photoshop.


This is the Maya scene I just made the platform break intot he pipe area.


It could be improved which I might think about later on.

Friday, 1 March 2013

New Storage room made!!!

Today I made a the plan and added text to the map so we know exactly which part is where. James told me where every part is and how it will work. I still need to colour code the floors and show which floor is lower and which floor is higher. This will make the work a lot easier.


Azam and Ram are working on characters, Ram's working on the main hero and Azam is working on the main Boss. Yesterday Ram also made the small minion characters which are going to be used the most in Maya which need to be coloured and displayed as a image. It still also needs animations work.

I worked on the storage room which is on the top of the level. Me and James also decided to have the level in one image. In construct James can add invisible collision. I worked on getting the vents, ladder and the corridor in the image.

The storage room was made in Maya and this time I found out how to render the ambient occulsion, this saved a lot of time creating false lighting in photoshop which seems pretty bad.


This is the screen of the storage room. I used layers and rendered each layer by layer this way i got each element in the scene on a different layer in photoshop which let me work on arranging them according to the ambient occulsion.


Above is the ambient occulsion and using this as a overly in photoshop let me make the rest of the stuff in the scene look more cleaner.



This is the current image of the map and it shows how much of the map is done as well. Stairway needs to be done and the engineer room. Also a variation of the corridor needs to be done. This would leave the characters to be done.