Azam and Ram are working on characters, Ram's working on the main hero and Azam is working on the main Boss. Yesterday Ram also made the small minion characters which are going to be used the most in Maya which need to be coloured and displayed as a image. It still also needs animations work.
I worked on the storage room which is on the top of the level. Me and James also decided to have the level in one image. In construct James can add invisible collision. I worked on getting the vents, ladder and the corridor in the image.
The storage room was made in Maya and this time I found out how to render the ambient occulsion, this saved a lot of time creating false lighting in photoshop which seems pretty bad.
This is the screen of the storage room. I used layers and rendered each layer by layer this way i got each element in the scene on a different layer in photoshop which let me work on arranging them according to the ambient occulsion.
Above is the ambient occulsion and using this as a overly in photoshop let me make the rest of the stuff in the scene look more cleaner.
This is the current image of the map and it shows how much of the map is done as well. Stairway needs to be done and the engineer room. Also a variation of the corridor needs to be done. This would leave the characters to be done.




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