Worked on the bottom level of the map, the vents which James described to me as pipes and a very tight space. So using Maya and Photoshop I made the pipes which i than rendered in Maya and took into photoshop to adjust the textures and fix some of the problems.
Using the alpha channel in the Maya render I added a background and tiled the image, using a number things in photoshop I made the resonable image which can be used for the vents in the game.


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